F-2 Digital Technologies
Digital Technologies Level Description
In Foundation to Level 2, students are introduced to common digital systems and patterns that exist within data they collect. Students organise, manipulate and present this data, including numerical, categorical, text, image, audio and video data, in creative ways to create meaning.
Students use the concept of abstraction when defining problems, to identify the most important information. They begin to develop their design thinking skills by conceptualising algorithms as a sequence of steps for carrying out instructions, such as identifying steps in a process or controlling robotic devices. Students describe how information systems meet information, communication and recreation needs.
Through discussion with teachers, students learn to apply safe practices to protect themselves and others as they interact online for learning and communicating.
Across the band, students will have had the opportunity to create a range of digital solutions through guided play and integrated learning, such as using robotic toys to navigate a map or recording science data with software applications.
In Foundation to Level 2, students are introduced to common digital systems and patterns that exist within data they collect. Students organise, manipulate and present this data, including numerical, categorical, text, image, audio and video data, in creative ways to create meaning.
Students use the concept of abstraction when defining problems, to identify the most important information. They begin to develop their design thinking skills by conceptualising algorithms as a sequence of steps for carrying out instructions, such as identifying steps in a process or controlling robotic devices. Students describe how information systems meet information, communication and recreation needs.
Through discussion with teachers, students learn to apply safe practices to protect themselves and others as they interact online for learning and communicating.
Across the band, students will have had the opportunity to create a range of digital solutions through guided play and integrated learning, such as using robotic toys to navigate a map or recording science data with software applications.
Digital Systems:
Data & Information:
Pictograph creator, with templates - fav fruit, eye colour, travelling to school
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Top Marks website - collecting & interpreting data
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ilearn2.co.uk website
Data handling - 2 detailed lessons username: wallaranostaff password: staff |
Creating Digital Solutions: